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Welcome to Dunkwood



Census Data

General Information

  • Pop. Estimate: 87
  • Children: 41.38% (36)
  • Elderly: 2.30% (2)

Racial Breakdown

  • 43 kobold (49.4%)
  • 26 troglodyte (29.8%)
  • 10 deep dwarf (11.4%)
  • 4 goblin (4.5%)
  • 3 hobgoblin (3.4%)
  • 1 other (1.1%)

Misc.

  • 1 Districts
  • 1 Businesses
  • 1 Specialists
  • 11 Residences

Summary [-]

Dunkwood is a settlement in the Kinranubia Territory with a mixed population.

Environment [-]

Geography [-]

This desolate settlement is sparsely populated (30 people/sq km), covers 2.90 square kilometers, and roughly has a diameter of 1921 meters.

Climate [-]

Dunkwood has a Tropical Seasonal Forest climate, which is characterized by constant high temperatures and seasonal torrential rains, and has hot, rainy and cool seasons. Winds in the region are soft and the temperature is generally hot with strong variation. Precipitation is moderate, and the sky is partly cloudy.

Astronomy [-]

Dunkwood sees a single star overhead: Tox, a massive white star. Dunkwood also has a double moon: Modopa, an average pale yellow moon and Spotasto, a small pale yellow moon. In the night sky, you see a celestial object: a tiny nearby planet that has been around for decades.

Cityscape [-]

Walls [-]

No walls currently surround the city.

Streets [-]

There is 1 road leading to Dunkwood; no roads are major. The city is lined with filthy dirt roads in a looped pattern.

Districts [-]

The city includes a market district.

Sewers [-]

There are 4 openings leading to Dunkwood's sewer.

Government [-]

Dunkwood is governed through an ecclesiastical government, where the government administrated by a church.. The government as a whole is seen as clearly incompetent. Officials in Dunkwood are often seen as willing to look the other way for the right price and the policies are hated. The political influence of Dunkwood in the region is wilting due to riots in the region. In times of crisis, the population is eager to point fingers.

Leader [-]

Dunkwood is ruled by Pontifex Kluzg Headcrusher. The Pontifex has been in power far longer than should be allowed and is hated by the people. There is secret opposition to the Pontifex and policies. The right to rule was granted by foreign imposition, and that power is maintained by unwavering supporters.

Laws [-]

Laws are enforced by a roving thieves, who can be bribed. Justice is served without trial, with a common punishment being maiming.

Crime [-]

Crime is common. The most common crime is murder. The imprisonment rate is 0.00% of the population (0 adults).

Military [-]

Dunkwood has a negative attitude towards the military. Their standing army of 11 citizens (13.5%) is at the ready, with a reserve force of 5 (6%). Of the active duty military, 0 (5.5%) are special forces. Due to their negative attitude and lack of defensible wall, Dunkwood is poorly fortified. Dunkwood fighters are much loved for their use of stump knives in battle. They are praised for their hoarde tactics and are considered abysmally skilled in battle.

Economy [-]

The economy in Dunkwood is currently shaky.

Currencies [-]

The following currencies are common in Dunkwood:
  • A Latma is a lightweight, low-value coin that is common in the city. It is small ( 20mm ), circular, and made of copper. The coins are covered with rough designs.
  • A Mul is a lightweight, moderate-value coin that is common in the region. It is small ( 20mm ), circular, and made of silver. The coins are covered with careless designs. Worth 10 Latma.
  • A Cred is a lightweight, high-value coin that is common in the region. It is small ( 20mm ), circular, and made of gold. The coins are covered with careless designs. Worth 10 Mul.
Adventurers may also find an old Latoni. A Latoni is a low-value, lightweight coin that is minted by the region authority. It is square, small ( 20mm ), and made of wood. The designs on the coin are careless.

Resources [-]

Dunkwood is known for the following resources:

  • Beaver colonies that are feared by locals. Zat said one might find bags of copper in a tomb nearby.
  • Carnivorous kangaroo mobs that are avoided by wenches. One might dig up bags of rubies in a tomb nearby.

Culture [-]

Religions [-]

In, Dunkwood, you can find worsipers of the following deities:

Legends [-]

Around town you'll hear the following legends:
  • A long time ago, a cyclops named Khalssen roamed the woods on rainy days. Some say that if you confront him, you will be stricken blind.

Events [-]

Dunkwood is a lively city with many opportunities available.

Job Postings [-]

You'll find the following job postings:
  • Want to earn some quick coin? Seasonal farm hands requested to help local farms bring in their harvest. Will reward you with a land deed. Must provide your own transportation. Contact Micktin Andreridge for more information.
  • Help! A passing Fighter is needed for a small security job on the 3rd of the month. Reward is a secret. Contact Kzok Metalbasher.
  • Help Needed: Scholar seeks rare supplies: Scholar unable to gather a rat tail due to age, seeks trustworthy agents to gather materials for research. Opportunity to earn a title. Must submit to magical scrutiny. Contact Yerssen ahn Gheal.
  • Need a change of pace? Someone stole my wagon wheel. Find the louse, dead or alive. Will reward you with a land deed. Contact Thronir Thudbarrel.
  • Rogue seeks apprentice. Reward is a priceless heirloom. Contact Tavun Dawnrunner.
  • Need a change of pace? I'm looking for a Negotiator. Prior experience with troublesome mephits required. Will pay in gold. Guild membership required. Contact Ghriraz.

People [-]

The people in Dunkwood despise outsiders.

Citizens [-]

The following citizens are worth mentioning:
  • Wot is a male kobold who is known in that part of town as being a reasonably skilled astrologer. He appears thick.
  • Uldin Earthgrieve is a female deep dwarf who is known in that part of town as being a reasonably skilled tavern. She appears gosipy.
  • Xodexn Laughshadow is a male hobgoblin who is known in that part of town as being a reasonably skilled mercenary. He appears treasure-obsessed.
  • Dit is a male kobold who is known in that part of town as being a gifted fishmonger. He appears attentive.
  • Lik is a male kobold who is known in the neighborhood as being a poorly skilled butcher. He appears violent.
  • Vit is a female kobold who is known in that part of town as being an ineptly skilled tinker. She appears forgetful.
  • Porra is a female troglodyte who is known in that part of town as being an incompetent artist. She appears forbidding.
  • Xodods Bigdamn is a male goblin who is known in the world as being a mediocrely skilled sheriff. He appears unreliable.

Travelers [-]

The following travelers are worth mentioning:
  • Grumond Mithrilbrooch, a loud male deep dwarf. He is a commoner who is brokering a truce over escalating tension.

Locales [-]

Establishments [-]

These establishments worthy of mention in Dunkwood:

  • The Prancing Bucket Inc. [-] The Prancing Bucket Inc. is a small, disgusting-looking two floor workshop. The building faces east with three windows, a roof made from slate, and a brick storefront. It is located in a trashy neighborhood of the shop district. This place is run by an efficient troglodyte named Vothzer. The workshop is known for inexpensive prices for the service there, and is usually empty. Upon entering you hear hammering from the back, you smell maple, and you see tools and bits of wood lying around. There are 3 customers in the workshop. The local thugs steals from the owner and patrons.
  • The Broken Iron Construction [-] The Broken Iron Construction is a small, messy-looking one floor roofer. The building faces south with barred windows, a roof made from turf, and a mud storefront. It is located in a nice neighborhood of the trade district. This place is run by an efficient deep dwarf named Thorgan Oilbread. The roofer is known for next to nothing prices for the service there, and is usually busy but is strangely quiet as of late. There is 1 customer in the roofer. The police harass the owner and patrons.
  • The Forsaken Princess Shop [-] The Forsaken Princess Shop is a small, disgusting-looking one floor apothecary. The building faces south with a bamboo storefront, broken windows, and a roof made from slate. It is located in an old neighborhood of the fine shops district. This place is run by an intimidating kobold named Bap. The apothecary is known for next to nothing prices for the products there, and is usually busy but is strangely quiet as of late. Upon entering you see a small boy grinding something into powder in a bowl, you smell fresh herbs, and you hear yelling from the back of the shop. There are 4 customers in the apothecary. The city guard harass the owner and patrons.
  • The Slaughtered Fox Bows R Us [-] The Slaughtered Fox Bows R Us is a small, filthy-looking one floor bowyer. The building faces southeast with clean windows, a mud storefront, and a roof made from thatch. It is located in an empty neighborhood of the trade district. This place is run by a greedy kobold named Rop. The bowyer is known for dirt cheap prices for the service there, and is usually busy but is strangely quiet as of late. There are 2 customers in the bowyer. The local thugs gives protection to the owner and patrons.
  • The Olde Lion Poor House [-] The Olde Lion Poor House is a small, messy-looking three floor almshouse. The building faces south with a few windows, a roof made from turf, and a wood storefront. It is located in an old neighborhood of the civic district. This place is run by an insecure hobgoblin named Naradr Nighthowl. The almshouse is known for dirt cheap prices for the service there, and is unappreciated by the locals. There are 3 customers in the almshouse. The police hit up the owner and patrons.
  • The Dreaming Tree Temple [-] The Dreaming Tree Temple is a small, dusty-looking two floor shrine. The building faces east with a lap board storefront, a roof made from turf, and tiny windows. It is located in an empty neighborhood of the mercy district. This place is run by a spiteful deep dwarf named Grimrin Wisecutter. The shrine is known for dirt cheap prices for the service there, and is usually busy but is strangely quiet as of late. There are 4 customers in the shrine. The city watch harass the owner and patrons.
  • The Dripping Flask Inc. [-] The Dripping Flask Inc. is a small, orderly-looking two floor tavern. The building faces east with small windows, a mud storefront, and a roof made from turf. It is located in a rundown neighborhood of the market district. This place is run by a guarded deep dwarf named Yorgan Wisecastle. The tavern is known for next to nothing prices for the service there, and holds the record for worst service in the region. Upon entering you smell cleaning soap. There is 1 customer in the tavern. The mobsters shakes down the owner and patrons.
  • The Grizzly Goblins Botique [-] The Grizzly Goblins Botique is a small, crowded-looking two floor magic shop. The building faces southwest with a roof made from thatch, large windows, and a lap board storefront. It is located in an old neighborhood of the fine shops district. This place is run by an idealistic kobold named Nat. The magic shop is known for next to nothing prices for the service there, and is usually empty. There are 2 customers in the magic shop. The local thugs steals from the owner and patrons.
  • The Strangled Mug Arena [-] The Strangled Mug Arena is a small, packed-looking three floor civic center. The building faces south with a roof made from slate, two windows, and a stone storefront. It is located in an old neighborhood of the civic district. This place is run by a trusting deep dwarf named Baldin Doughcloak. The civic center is known for inexpensive prices for the service there, and is usually empty. There are 3 customers in the civic center. The city guard shakes down the owner and patrons.
  • The Chipped Oarhouse Hostel [-] The Chipped Oarhouse Hostel is a normal sized, cluttered-looking four floor inn. The building faces southeast with a brick storefront, weathered windows, and a roof made from slate. It is located in a trashy neighborhood of the shops district. This place is run by a gambling kobold named Gip. The inn is known for dirt cheap prices for the service there, and is usually empty. There are 3 customers in the inn. The racketeers gives protection to the owner and patrons.
  • The Noisy Road Enchanters [-] The Noisy Road Enchanters is a small, clean-looking one floor alchemy shop. The building faces southeast with a roof made from tile, many windows, and a brick storefront. It is located in a rundown neighborhood of the shops district. This place is run by an easily offended goblin named Xtezn Laughstomach. The alchemy shop is known for dirt cheap prices for the concotions there, and is usually busy but is strangely quiet as of late. Upon entering you hear a rythimic scraping, you smell a strong smell, and you see strange bottles and tubes everywhere. There is 1 customer in the alchemy shop. The city guard taxes the owner and patrons.
  • The Grizzly Cat House of Colors [-] The Grizzly Cat House of Colors is a normal sized, orderly-looking one floor dyer. The building faces east with a roof made from turf, two windows, and a mud storefront. It is located in an old neighborhood of the trade district. This place is run by a healthy goblin named Narurm Giantrot. The dyer is known for inexpensive prices for the service there, and is usually busy but is strangely quiet as of late. Upon entering you see lots of colored cloth and pots of dye, you smell something fishy, and you hear a bubbling sound. There is 1 customer in the dyer. The grifters shakes down the owner and patrons.
  • The Bottomless Flame Supplies [-] The Bottomless Flame Supplies is a small, damp-looking one floor chandlery shop. The building faces northwest with a stone storefront, large windows, and a roof made from thatch. It is located in a trashy neighborhood of the industry district. This place is run by an authoritarian kobold named Yap. The chandlery shop is known for next to nothing prices for the service there, and is unappreciated by the locals. There is 1 customer in the chandlery shop. The city watch taxes the owner and patrons.
  • The Sleeping Bucket Inc. [-] The Sleeping Bucket Inc. is a small, neat-looking one floor dock. The building faces south with a roof made from thatch, weathered windows, and a mud storefront. It is located in a new neighborhood of the docks district. This place is run by a xenophobic troglodyte named Tils. The dock is known for dirt cheap prices for the service there, and is usually busy but is strangely quiet as of late. There are no customers in the dock. The mobsters shakes down the owner and patrons.
  • The Master Goblins Amory [-] The Master Goblins Amory is a small, orderly-looking one floor armorsmithy. The building faces northeast with a roof made from tile, a lap board storefront, and large windows. It is located in an old neighborhood of the trade district. This place is run by a melancholy goblin named Tudet Metalshredder. The armorsmithy is known for next to nothing prices for the service there, and is usually busy but is strangely quiet as of late. Upon entering you see swords and armor, you smell a burning fire, and you hear the sound of a forge. There are no customers in the armorsmithy. The trade guild gives protection to the owner and patrons.
  • The Fired Silver Sport House [-] The Fired Silver Sport House is a small, tidy-looking one floor fishery. The building faces southeast with broken windows, a roof made from slate, and a lap board storefront. It is located in a rundown neighborhood of the industry district. This place is run by a contrarian deep dwarf named Borbul Forgegem. The fishery is known for dirt cheap prices for the service there, and is usually empty. Upon entering you smell something fishy. There are no customers in the fishery. The roving thieves shakes down the owner and patrons.
  • The Mangy Twins Group [-] The Mangy Twins Group is a small, messy-looking one floor armorsmithy. The building faces south with a mud storefront, a roof made from tile, and stained windows. It is located in a nice neighborhood of the trade district. This place is run by a battle-ready hobgoblin named Rbor Ghosttbeast. The armorsmithy is known for next to nothing prices for the service there, and is usually empty. Upon entering you see bit of armor in various states of repair, you smell a burning fire, and you hear the sound of a forge. There are no customers in the armorsmithy. The local gangs shakes down the owner and patrons.
  • The Whirling Cavern Herbalist [-] The Whirling Cavern Herbalist is a small, filthy-looking one floor herbalist shop. The building faces north with a stone storefront, a roof made from slate, and large windows. It is located in a new neighborhood of the fine shops district. This place is run by a guarded kobold named Dot. The herbalist shop is known for dirt cheap prices for the service there, and is unappreciated by the locals. There are no customers in the herbalist shop. The city watch gives protection to the owner and patrons.
  • The Blind Snake Wharf [-] The Blind Snake Wharf is a small, clean-looking one floor boat for hire. The building faces south with clean windows, a bamboo storefront, and a roof made from slate. It is located in an old neighborhood of the port district. This place is run by a mopey troglodyte named Gozraz. The boat for hire is known for dirt cheap prices for the service there, and is usually empty. There are no customers in the boat for hire. The mobsters harass the owner and patrons.
  • The Open Wig of All That Is Holy [-] The Open Wig of All That Is Holy is a small, messy-looking one floor church. The building faces southwest with many windows, a lap board storefront, and a roof made from turf. It is located in a new neighborhood of the mercy district. This place is run by a contrarian kobold named Yat. The church is known for dirt cheap prices for the clean sacrifices there, and is unappreciated by the locals. Upon entering you see elegent golden decorations all around, you hear rhythmic chanting, and you smell scent of oil. There are no customers in the church. The police taxes the owner and patrons.